NetworkPro on Quality of Service
Here I will share some useful info on
Quality of Service and packet queue management
Currently this WiKi page is an alpha version, not linked to. It needs fixing and evaluation before it can be presented to the public.
Let's begin with several quotes I collected over the years, that should give any RouterOS user, the power of bandwidth management and QoS:
(Italic text are my comments)
wikipedia.org TCP rate control - artificially adjusting TCP window size as well as controlling the rate of ACKs being returned to the sender. wikipedia.org/wiki/Bandwidth_management
(RouterOS can adjust TCP window by dropping packets out of bandwidth/queue size restrictions or rate of ACK packets if you mark them and set up a Queue to limit their rate, but dropping ACKs is never the practice, (small) ACKs should never be dropped.)
More on TCP and the ACK packet: wikipedia.org/wiki/ACK_(TCP)
Eugene A TCP window is the amount of data a sender can send on a particular TCP connection before it gets an acknowledgment (ACK packet) back from the receiver that it has gotten some of it.
For example if a pair of hosts are talking over a TCP connection that has a TCP window size of 64 KB (kilobytes), the sender can only send 64 KB of data and then it must stop and wait for an acknowledgment from the receiver that some or all of the data has been received. If the receiver acknowledges that all the data has been received then the sender is free to send another 64 KB. If the sender gets back an acknowledgment from the receiver that it received the first 32 KB (which could happen if the second 32 KB was still in transit or it could happen if the second 32 KB got lost or dropped, shaped), then the sender could only send another 32 KB since it can't have more than 64 KB of unacknowledged data.
The primary reason for the window is congestion control. The whole network connection, which consists of the hosts at both ends, the routers in between and the actual physical connections themselves (be they fiber, copper, satellite or whatever) will have a bottleneck somewhere that can only handle data so fast. Unless the bottleneck is the sending speed of the transmitting host, then if the transmitting occurs too fast the bottleneck will be surpassed resulting in lost data. The TCP window throttles the transmission speed down to a level where congestion and data loss do not occur. (A quote of ncsa.illinois.edu/~vwelch/net_perf/tcp_windows.html )
Janis Inbound traffic for router - traffic that hits routers' interfaces, no matter from what side - Internet or local - it will be received by interface no matter what, even malformed packets, and you cannot do anything with these. Outbound traffic for router - traffic that goes out of routers' interfaces, no matter of direction, to your network or out of it. This is where you can set up queues and prioritize, and limit!
Macgaiver Priority is an HTB feature. HTB allows to order and/or shape outgoing traffic (traffic that is leaving router via any interface).
Example1: Client sends out 10Mbps UDP traffic - this traffic will get to the routers local interface, but in one of the HTBs (global-in, global-total, global-out or outgoing interface) it will be shaped to (let’s say) 1Mbps. So only 1Mbps will leave the router. But in the next second the client can send 10Mbps once again and we will shape them again.
Example2: Client sends out 10Mbps TCP traffic - this traffic will get to the routers local interface, but in one of the HTBs (global-in, global-total, global-out or outgoing interface) it will be shaped to (let’s say) 1Mbps. So only 1Mbps will leave the router. Source gets ACK replies only for 1Mbps of 10Mbps, so source, in the next second, will send a little more than 1Mbps of TCP traffic. (due to TCP Window adjusting to our shaped bandwidth)
To make it clear - there are 4 traffics that we can talk about:
1) client upload that router receives on the local interface 2) client upload that router sends out to the Internet 3) client download that router receives on the public interface 4) client download that router sends out to the customer
1) and 3) - is Inbound traffic 2) and 4) - is Outbound traffic QoS can change (shape/prioritize) 1) into 2) and 3) into 4)
Connections can't be upload or download, packets are. For example TCP connections have traffic in both directions.
Normis QoS includes several facilities, in the following order:
1. Mangle chain prerouting 2. HTB global-in 3. Mangle chain forward 4. Mangle chain postrouting 5. HTB global-out 6. HTB out interface
So, in one router, you can shape twice if you use:
a) #1 and #2 for first marking and shaping, and #3+#5 for second b) #1 and #2 for first marking and shaping, and #3+#6 for second c) #1 and #2 for first marking and shaping, and #4+#5 for second d) #1 and #2 for first marking and shaping, and #4+#6 for second
Macgaiver 1) As you can see all traffic is going through prerouting and postrouting - so there is no need to mark traffic in 2 different places. 2) A packet can have only one packet-mark at the same time (in one chain) (refer to packet flow diagram)
http://wiki.mikrotik.com/wiki/Queue#Queue_Tree Queue tree creates an unidirectional queue in one of the HTBs. It is also The way to add a queue on a separate interface. This way (setting up queue tree on the interface HTB: parent:ether1/pppoe1…) it is possible to ease mangle configuration - you don't need separate marks for download and upload - only upload will get to Private interface and only download will get to Public interface. (If you are marking connections + their packets) Also it is possible to have double queuing (example: prioritization of traffic in global-in or global-out, limitation per client on the outgoing interface). If you have simple queues and queue tree in the same HTB - simple queues will get traffic first. Queue tree is not ordered - all traffic passes it together (unlike simple queue where the order matters).
priority (1..8) : Prioritize one child queue over other child queue. Does not work on parent queues (if queue has at least one child). One is the highest, eight is the lowest priority. Child queue with higher priority will have chance to reach its limit-at before child with lower priority and after that child queue with higher priority will have chance to reach its max-limit before child with lower priority. Priority has nothing to do with bursts.
Large queue sizes can increase latency, but utilize channel better. ?Parent queue have to have match all the traffic that will go for child queues.?
as for TCP, you may increase queue size if you have drops
in real-time UDP traffic queues should be smaller to drop packets out of bandwidth limit, because they almost useless when arrived with delay
so, see what exactly you need
Because PCQ does not affect child queues, it really does not matter, what type you set for parent: parent is just to see total traffic. (type applies only to Child queues)
Janis In my presentation I told that creating priorities separately for each client is suicide - there is no hardware that can handle small queue tree for every user (if you have 1000 of them). So in my presentation I discuss next best thing, which is as close as possible to desired behavior.
The main Idea of the setup is to have two separate QoS steps:
1) In the first step we prioritize traffic, we are making sure that traffic with higher priority has more chance to get to the customers than traffic with lower priority.
Example: We have total of 100Mbps available, but clients at this particular moment would like to receive 10Mbps of Priority=1 traffic, 20Mbps of Priority=4 and 150Mbps of Priority=8. Of course after our prioritization and limitation 80Mbps of priority=8 will be dropped. And only 100Mbps total will get to the next step.
2) Next step is per-user limitation, we already have only higher priority traffic, but now we must make sure that some user will not overuse it, so we have PCQ with limits.
This way we get virtually the same behavior as "per user prioritization".
Macgaiver So the plan for you might be to mark by traffic type in prerouting and limit by traffic type in global-in. Then remark traffic by IP addresses in forward and limit them on the outgoing interface.
1) you need to mark all traffic at the same place (prerouting) (that would be managed by one particular Queue) 2) you must mark upload and download for every type of traffic separately (if you use global-total/in/out or Queue Simple or if you use Queue Tree and you do not mark connections first or if you do not set up the Queue in the interface HTB) 4) you must have a parent queue, that has max-limit and (let’s say) parent=global-in - all other queues parent=<parent> (for proper Queue Tree or in case simple PCQ – just one Queue can manage all) 5) you need 2 sets of those queues - one for upload, one for download
Priority doesn't work without limitation.
1) HTTP browsing connection usually is not more than 0,5MB (or 4Mb) 2) Mangle facility can mark only part of connection - you must use mark-packet directly without mark-connection (and mark separately upload and download traffic) 3) create two marks "first_bytes" and "last_bytes" 4) create queue structure in queue tree (one for download on local interface, one for upload on public interface) queue structure must have 3 queues: a) parent with max-limit b) queue for "first_bytes" with priority=1 and limit-at and max-limit specified c) queue for "last_bytes" wint priority=8 and limit-at and max-limit specified
That is it - I use it every day to prioritize normal HTTP over other traffic on port 80 (like downloads and any other large transfer that would use port 80)
Janis Each simple queue creates 3 separate queues: One in global-in (“direct” part) One in Global-out (“reverse” part) One in Global-total (“total” part) Simple queues are ordered - similar to firewall rules further down = longer packet processing further down = smaller chance to get traffic (so it’s necessary to reduce number of queues)
Queuing Placement Limitation for in mangle chain “forward” marked traffic can be placed in the “global-out” or interface queue (see packet flow diagram)
If queues will be placed in the interface queues queues on the public interface will capture only client upload queues on the local interface will capture only client's download
If queues will be placed in global-out download and upload will be limited together (separate marks needed)
dot-bot In the case of Simple Queues, the order is for 'catching traffic' (mangle) and the priority is for packet queue management in the HTB.
Create packet marks in the mangle chain “Prerouting” for traffic prioritization in the global-in Queue
Upload QoS for ADSL, tested and working ultra well
/ip firewall mangle add action=mark-packet chain=postrouting comment=QoS dst-port=80,443 new-packet-mark=QoS_1_Up out-interface=ADSL1 packet-size=0-666 passthrough=no protocol=tcp tcp-flags=syn add action=mark-packet chain=postrouting dst-port=80,443 new-packet-mark=QoS_1_Up out-interface=ADSL1 packet-size=0-666 passthrough=no protocol=tcp tcp-flags=ack add action=mark-packet chain=postrouting dst-port=53,123 new-packet-mark=QoS_1_Up out-interface=ADSL1 passthrough=no protocol=udp add action=mark-packet chain=postrouting connection-bytes=0-1000000 dst-port=80,443 new-packet-mark=QoS_2_Up out-interface=ADSL1 passthrough=no protocol=tcp add action=mark-packet chain=postrouting dst-port=110,995,143,993,25,20,21 new-packet-mark=QoS_2_Up out-interface=ADSL1 packet-size=0-666 passthrough=no protocol=tcp tcp-flags=syn add action=mark-packet chain=postrouting dst-port=110,995,143,993,25,20,21 new-packet-mark=QoS_2_Up out-interface=ADSL1 packet-size=0-666 passthrough=no protocol=tcp tcp-flags=ack add action=mark-packet chain=postrouting new-packet-mark=QoS_3_Up out-interface=ADSL1 packet-size=0-666 passthrough=no protocol=tcp tcp-flags=syn add action=mark-packet chain=postrouting new-packet-mark=QoS_3_Up out-interface=ADSL1 packet-size=0-666 passthrough=no protocol=tcp tcp-flags=ack add action=mark-packet chain=postrouting dst-port=110,995,143,993,25,20,21 new-packet-mark=QoS_4_Up out-interface=ADSL1 passthrough=no protocol=tcp add action=mark-packet chain=postrouting connection-bytes=1000000-0 dst-port=80,443 new-packet-mark=QoS_4_Up out-interface=ADSL1 passthrough=no protocol=tcp add action=mark-packet chain=postrouting new-packet-mark=QoS_8_Up out-interface=ADSL1 p2p=all-p2p passthrough=no add action=mark-packet chain=postrouting new-packet-mark=QoS_7_Up out-interface=ADSL1 passthrough=no add action=mark-connection chain=prerouting dst-port=8291,58291,58292,58293,58294 new-connection-mark=WinBox passthrough=yes protocol=tcp add action=mark-packet chain=postrouting connection-mark=WinBox new-packet-mark=QoS_2_Up out-interface=ADSL1 passthrough=no /queue tree add burst-limit=0 burst-threshold=0 burst-time=0s limit-at=0 max-limit=666k name=QoS_ADSL1_Up packet-mark="" parent=ADSL1 priority=1 queue=default add burst-limit=0 burst-threshold=0 burst-time=0s limit-at=0 max-limit=0 name=QoS_1 packet-mark=QoS_1_Up parent=QoS_ADSL1_Up priority=1 queue=default add burst-limit=0 burst-threshold=0 burst-time=0s limit-at=0 max-limit=0 name=QoS_2 packet-mark=QoS_2_Up parent=QoS_ADSL1_Up priority=2 queue=default add burst-limit=0 burst-threshold=0 burst-time=0s limit-at=0 max-limit=0 name=QoS_3 packet-mark=QoS_3_Up parent=QoS_ADSL1_Up priority=3 queue=default add burst-limit=0 burst-threshold=0 burst-time=0s limit-at=0 max-limit=0 name=QoS_7 packet-mark=QoS_7_Up parent=QoS_ADSL1_Up priority=7 queue=default add burst-limit=0 burst-threshold=0 burst-time=0s limit-at=0 max-limit=0 name=QoS_8 packet-mark=QoS_8_Up parent=QoS_ADSL1_Up priority=8 queue=default add burst-limit=0 burst-threshold=0 burst-time=0s limit-at=0 max-limit=0 name=QoS_4 packet-mark=QoS_4_Up parent=QoS_ADSL1_Up priority=4 queue=default